ScrollbarWidget
This widget renders a scrollbar UI that mimics the native HTML scrolling behavior. It works with the OrthographicView to create a "scrollable" canvas of arbitrary size.
- JavaScript
- TypeScript
- React
import {Deck, OrthographicView} from '@deck.gl/core';
import {ScatterplotLayer} from '@deck.gl/layers';
import {ScrollbarWidget} from '@deck.gl/widgets';
import '@deck.gl/widgets/stylesheet.css';
const data = Array.from({length: 1000}, (_, i) => [i * 100, 0]);
new Deck({
views: new OrthographicView({'ortho'}),
controller: {scrollZoom: false},
initialViewState: {
target: [0, 0, 0],
zoom: 0
},
layers: [
new ScatterplotLayer({
id: 'points',
data,
getPosition: d => d,
getRadius: 20,
getFillColor: [200, 0, 80]
})
],
widgets: [
new ScrollbarWidget({
viewId: 'ortho',
contentBounds: [
[-100, 0, 0],
[100 * 1001, 0, 0]
],
orientation: 'horizontal',
captureWheel: true
})
]
});
import {Deck, OrthographicView} from '@deck.gl/core';
import {ScatterplotLayer} from '@deck.gl/layers';
import {ScrollbarWidget} from '@deck.gl/widgets';
import '@deck.gl/widgets/stylesheet.css';
type Point = [x: number, y: number];
const data = Array.from({length: 1000}, (_, i) => [i * 100, 0] as Point);
new Deck({
views: new OrthographicView({'ortho'}),
controller: {scrollZoom: false},
initialViewState: {
target: [0, 0, 0],
zoom: 0
},
layers: [
new ScatterplotLayer<Point>({
id: 'points',
data,
getPosition: d => d,
getRadius: 20,
getFillColor: [200, 0, 80]
})
],
widgets: [
new ScrollbarWidget({
viewId: 'ortho',
contentBounds: [
[-100, 0, 0],
[100 * 1001, 0, 0]
],
orientation: 'horizontal',
captureWheel: true
})
]
});
import React from 'react';
import DeckGL, {ScrollbarWidget} from '@deck.gl/react';
import {OrthographicView} from '@deck.gl/core';
import {ScatterplotLayer} from '@deck.gl/layers';
import '@deck.gl/widgets/stylesheet.css';
type Point = [x: number, y: number];
const data = Array.from({length: 1000}, (_, i) => [i * 100, 0] as Point);
function App() {
return (
<DeckGL
views={new OrthographicView({'ortho'})}
controller={{scrollZoom: false}}
initialViewState={{
target: [0, 0, 0],
zoom: 0
}}
layers={[
new ScatterplotLayer<Point>({
id: 'points',
data,
getPosition: d => d,
getRadius: 20,
getFillColor: [200, 0, 80]
})
]}
>
<ScrollbarWidget
viewId="ortho"
contentBounds={[
[-100, 0, 0],
[100 * 1001, 0, 0]
]}
orientation="horizontal"
captureWheel
/>
</DeckGL>
);
}
Installation
npm install deck.gl
# or
npm install @deck.gl/core @deck.gl/layers @deck.gl/widgets @deck.gl/react
import {ScrollbarWidget, type ScrollbarWidgetProps} from '@deck.gl/widgets';
import '@deck.gl/widgets/stylesheet.css';
new ScrollbarWidget({} satisfies ScrollbarWidgetProps);
To use pre-bundled scripts:
<script src="https://unpkg.com/deck.gl@^9.0.0/dist.min.js"></script>
<link href="https://unpkg.com/deck.gl@^9.0.0/dist/stylesheet.css" rel='stylesheet' />
<!-- or -->
<script src="https://unpkg.com/@deck.gl/core@^9.0.0/dist.min.js"></script>
<script src="https://unpkg.com/@deck.gl/widgets@^9.0.0/dist.min.js"></script>
<link href="https://unpkg.com/@deck.gl/widgets@^9.0.0/dist/stylesheet.css" rel='stylesheet' />
new deck.ScrollbarWidget({});
Types
ScrollbarWidgetProps
The ScrollbarWidget accepts the generic WidgetProps and:
contentBounds ([min: number[], max: number[]])
The full extent of the scrollable content, in world coordinates. The widget relies on this value to calculate the position and size of the slider button and track. If not supplied, the scrollbar will always be hidden.
orientation (string, optional)
Direction of the scrollbar. 'horizontal' scrolls the camera along the X axis, and 'vertical' scrolls the camera along the Y axis.
- Default:
'vertical'
stepSize (number, optional)
Pixels scrolled when clicked on the navigation buttons.
- Default: 1/10 of the viewport size
pageSize (number, optional)
Pixels scrolled when clicked on the track.
- Default: 100% of the viewport size
startButtonAriaLabel (string, optional)
Label of the step button at the start.
- Default:
'Scroll left'if horizontal,'Scroll up'if vertical
endButtonAriaLabel (string, optional)
Label of the step button at the end.
- Default:
'Scroll right'if horizontal,'Scroll down'if vertical
captureWheel (boolean, optional)
If true, mouse wheel events over the canvas will be intercepted by this scrollbar. This is useful when the app wants to simulate the HTML native page scrolling behavior.
- Default:
false
decorations (ScrollbarDecoration[], optional)
Custom markers to overlay on the track. This can serve as visual reference or highlights of areas of interest even when they are outside of the current viewport.
ScrollbarDecoration
A ScrollbarDecoration object
contentBounds([min: number[], max: number[]]) - world position that the decoration representscolor(string) - CSS color of the decorationtitle(string, optional) - Tooltip when the decoration is hoveredonClick(function, optional) - Callback when the decoration is clicked. Receives the following parameters:event(MouseEvent) Returntrueto mark the event as handled, and prevent the default behavior.
Styles
The ScrollbarWidget uses theme CSS variables for RangeInput.